Armor: Feeble (Cloth) Icon Spell Name Spell Effects Mana / End: Target Expansion Augment: 1: Increase Melee Haste by 70% 2: Increase Agility by 62 3: Increase Armor Class by 8 to 10, Based on Class 5: Stacking: Block New Spell if Slot 3 is Armor Class and Less Than 101 135: Single Gift … Class: ENC SV COLD: +25 In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Class: ENC AC: 25 Slot: FACE Class: NEC WIZ MAG ENC SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 5 STR: +3 DEX: +3 CHA: +2 MANA: +15 Race: ALL, MAGIC ITEM LORE ITEM DEX: +5 CHA: +5 Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +10 SV COLD: -10 108 Slot: SHOULDERS Slot: EAR WT: 0.0 Size: TINY AC: 6 Nilitim's Grimoire Pg. WT: 1.0 Size: MEDIUM Race: ALL, Slot: FINGER SV COLD: +10 CHA: +3 AGI: +10 HP: +15 CHA: +12 AC: 8 STR: +10 STA: +5 WIS: +5 INT: +5 HP: +30 MANA: +30 WT: 2.5 Size: MEDIUM Uncommon Rank 1 spells from level to 93 are available if you have a language skill of 25 or more. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Slot: HANDS CHA: +5 WT: 0.1 Size: SMALL AGI: +9 HP: +80 Class: ALL WT: 0.0 Size: TINY AC: 10 WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: LEGS AC: 60 WT: 0.3 Size: SMALL STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 Class: ENC SV FIRE: +8 SV COLD: +8 Class: ALL Slot: SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Thanks to Lockjaw.Shodo for reporting this. Race: HUM ERU HIE DEF GNM, MAGIC ITEM WT: 2.5 Size: MEDIUM They can be purchased from the Group Gear Vendor in Ethernere Tainted West Karana using Mark of Valor, which are earned from doing Heroic Adventures. Rank 2 spells can be obtained in 2 ways. AC: 15 As distinct from their purecaster brethren, the Enchanter is not known for his spell damage. AC: 5 Rank 1 spells are obtained by the spell vendors near the Argath zone in. STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 WT: 0.5 Size: MEDIUM WT: 0.0 Size: TINY AC: 35 Salil's Writ Pg. Enchanters should, unless they are role-playing, always choose to be agnostic. Since Enchanters have such a long list of utility spells and buffs, I find it particularly useful to create spell sets that include individual spells. Slot: WRIST Race: ALL except HUM ERU HEF, MAGIC ITEM Class: ALL It may however exclude you from partaking in certain quests at stages during the game (The Ancient Tomes) or from using some items if you have no religion. WT: 0.1 Size: TINY Class: ALL Until PoP it's one of the only ways to get a lot of the useful spells for some classes, like some Necromancer and Mage pets as well as many other spells for many other classes. INT: +9 30 L AC: 35 Race: ALL, MAGIC ITEM LORE ITEM AC: 4 288 L AC: 10 SV FIRE: +15 Class: ALL http://www.therunes.net for a para-SOE discussion forum regarding the Enchanter class. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 DEX: +5 INT: +10 HP: +10 WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM Slot: HEAD AC: 5 CHA: +11 WIS: +8 INT: +10 HP: +10 MANA: +20 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.2 Size: TINY Slot: SECONDARY The first thing you have to pick then is your race. AC: 5 STA: +10 WIS: +10 INT: +10 HP: +30 MANA: +30 Class: ALL Race: ALL, MAGIC ITEM Effect: Conjure Corpse (Any Slot, Casting Time: Instant) WT: 0.3 Size: SMALL Alterationis by far the more popular choice as 80% of enchanter spells are of this nature. Yes I know the zone is not in the game. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: SMALL Slot: WRIST Class: ENC Slot: FACE WT: 0.8 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +5 WT: 0.0 Size: TINY Rank 3 Spells. Race: ALL, Slot: NECK AC: 14 STA: +5 CHA: +7 INT: +14 HP: +60 MANA: +60 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 In solo play, the pet will take away 50% of the experience gained from a particular mob if, and only if, it did more damage to this mob than you. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. WT: 0.0 Size: TINY Slot: WAIST Class: NEC WIZ MAG ENC Class: ALL Slot: CHEST Class: CLR DRU SHM NEC WIZ MAG ENC SV DISEASE: +10 SV MAGIC: +25 MANA: +25 Part of Tasarin's Grimoire Pg. Class: NEC WIZ MAG ENC (Note: This is highly subjective based on the player. SV DISEASE: +25 SV MAGIC: +10 SV FIRE: +10 SV COLD: -10 In terms of spells, there is actually very little an Enchanter cannot do to some degree, the most notable exceptions are healing type spells and snare. Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM AC: 1 Effect: Minor Healing (Any Slot, Casting Time: Instant) SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM STR: +2 CHA: +4 INT: +5 MANA: +5 Slot: WRIST Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM NO DROP AC: 7 CHA: +5 MANA: +50 CHA: +9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FEET Haste: +40% Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: ALL CHA: +5 WIS: +10 INT: +10 MANA: +20 Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. Class: BRD NEC WIZ MAG ENC STA: +5 HP: +60 AC: 45 Nilitim's Grimoire Pg. Role: Utility-Slower/Debuffer), Crowd Control, Support Race: ALL, MAGIC ITEM STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 I'll hit THANKS as much as I can each day for the first 25 responses. WT: 0.1 Size: TINY Melee skills: Feeble (weapon bonuses do not apply) SV FIRE: +10 STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 STA: +7 CHA: +15 INT: +10 HP: +15 Slot: SECONDARY 60 L Slot: LEGS Class: ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM If your character belongs to a researching class (MAG WIZ NEC ENC) you will at first need to buy the specific tome for your class (see below). WIS: +3 INT: +3 The benefits conferred by each rank are listed in the chart below. WT: 0.5 Size: TINY Slot: BACK WT: 0.5 Size: SMALL WT: 0.1 Size: TINY To get a Rank 3 Spell from the item, simply right click on the item. A: None if you are in a group. STR: -10 DEX: +5 STA: -8 CHA: +25 INT: +10 Part of Tasarin's Grimoire Pg. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Race: ALL except IKS, MAGIC ITEM Slot: BACK Slot: CHEST Skill: Piercing Atk Delay: 20 WT: 7.5 Size: LARGE AC: 20 WT: 1.0 Size: SMALL There are two main choices when choosing what to specialize in as a magician: Evocation or Conjuration. WT: 0.4 Size: SMALL 9, (FEEDBACK) How do I get started with research at all? CHA: +4 INT: +2 HP: +20 Slot: SHOULDERS Effect: Flowing Thought I (Worn) Slot: HANDS Slot: BACK WT: 0.0 Size: TINY Class: ALL WT: 0.2 Size: TINY STR: +3 STA: +5 WIS: +3 MANA: +25 AC: 12 Race: HUM ERU HIE DEF GNM IKS, Slot: BACK Class: ALL Slot: HEAD WT: 2.5 Size: MEDIUM 90 R, (GRAVITY FLUX) Nilitim's Grimoire Pg. Here’s a short list of what to look for. Race: ALL, Slot: EAR WT: 0.1 Size: TINY Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: TINY AC: 25 Slot: FEET Slot: EAR Skill: 1H Blunt Atk Delay: 30 Slot: PRIMARY SECONDARY Common shopping methods are a) wolf form, b) enchanter faction-boosting spell on the guards outside, then minor illusion next to the merchant to shop (for enchanters below level 24), or c) illusion earth elemental (for enchanters … This page has been accessed 2,094,452 times. Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +25 SV POISON: +10 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Now allows all classes to make a variety of spells of faction, are... A thickener, a quill and various inks to produce the desired effects religion system in Everquest is,! 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